IceLegends SMP
A vanilla-first Romanian Minecraft SMP built for clean 3–4 month seasons.
The Problem
Running a community SMP means balancing plugin depth against vanilla feel, managing a world-reset cycle, and keeping operations simple enough for a solo admin. IceLegends SMP solves this with 11 carefully chosen plugins, strict feature gating per a "vanilla-first" principle, and fully automated backups and world resets.
My Role
Designed, configured, and deployed solo — server architecture, 11-plugin selection and configuration, LuckPerms permission model, economy and nation design, Docker infrastructure, and Cloudflare Tunnel ingress for Dynmap.
Highlights
- PaperMC 1.21 on Docker with a hard 11-plugin cap — every plugin is justified and none are redundant
- Towny nations with seasonal quests (Quests + Citizens NPCs) and a single manually-spawned MythicMobs boss per season
- AureliumSkills passive bonuses only — active abilities disabled to preserve vanilla combat (P-01)
- DiscordSRV bridge logs every death, join, and chat event to dedicated Discord channels in real time
- Daily automated backups with 7-day retention; resource world resets every Monday at 05:00 via cron
Stack
Constraints
- Solo admin — every operation must complete in under 10 minutes (P-02).
- Vanilla-first (P-01): if any plugin disappeared tomorrow, the game must continue unchanged.
- 11-plugin hard cap — every addition must displace something or prove unique, irreplaceable value.
System Architecture
Key Trade-offs
The decisions worth defending — what I chose, what I turned down, and why.
Plugin count cap
Chose
Hard cap at 11 plugins
Rejected
Unlimited plugin stack
Each plugin is a maintenance surface and a potential conflict point. The cap forces prioritisation and keeps the dependency graph legible for a solo admin.
Public ingress for Dynmap
Chose
Cloudflare Tunnel (no open ports)
Rejected
Expose :8123 directly via UFW
No origin IP exposure, free DDoS protection, and zero firewall rule maintenance — the same pattern used by the IceLegends portfolio site.
AureliumSkills scope
Chose
Passive bonuses only, active abilities disabled
Rejected
Full AureliumSkills feature set including active combat abilities
Active abilities alter vanilla combat — a direct violation of P-01. Passive bonuses reward playtime additively without changing the combat model.
Season lifecycle
Chose
Full world reset every 3–4 months
Rejected
Incremental map expansion with no reset
Resets keep the world fresh, prevent terrain exhaustion, and give every new player an equal start — critical for community health in a small SMP.
What I'd Do Differently
An honest retrospective — the stuff I'd change with more time, more users, or a second pass.
- 1Add a staging compose stack so plugin updates can be tested before touching the live season — one bad update cost several hours of rollback work.
- 2Move backup storage off-site from day one; local-only archives are a single hardware failure away from a full season loss.
- 3Wire Dynmap as a named Docker service rather than relying on the host port, so the Cloudflare Tunnel config survives container IP reassignment on restart.
Technical Deep-Dive
Architecture, specifications, and implementation details.
⚔ Minecraft SMP Server — Technical Specification
"Version: 2.0.0 | Status: Ready for Implementation | Stack: PaperMC 1.21 · Docker · Cloudflare Tunnel · Romanian SMP
#Document Index
##Core Architecture
| # | File | Domain | Status |
|---|---|---|---|
| 00 | 00_project_overview.md | Vision, principles, scope | ✅ Ready |
| 01 | 01_system_architecture.md | Infrastructure, Docker, networking | ✅ Ready |
| 02 | 02_plugin_architecture.md | All plugins, dependencies, constraints | ✅ Ready |
| 16 | 16_claude_code_contract.md | File generation contract for Claude Code | ✅ Ready |
##Gameplay Systems
| # | File | Domain | Status |
|---|---|---|---|
| 03 | 03_economy_design.md | Currency, ShopGUI+, balance rules | ✅ Ready |
| 04 | 04_towny_nations.md | Land claiming, towns, nations, wars | ✅ Ready |
| 05 | 05_skills_progression.md | AureliumSkills passive config | ✅ Ready |
| 06 | 06_quests_storyline.md | Season 1 quests, NPCs, lore | ✅ Ready |
| 07 | 07_boss_events.md | MythicMobs boss, event procedure | ✅ Ready |
| 22 | 22_brewery.md | Fermentare custom — bere, vin, mead | ✅ Ready |
##World & Infrastructure
| # | File | Domain | Status |
|---|---|---|---|
| 08 | 08_world_management.md | Main world, resource world reset | ✅ Ready |
| 09 | 09_spawn_design.md | Spawn layout, NPCs, warps | ✅ Ready |
| 19 | 19_viaversion.md | Compatibilitate versiuni MC | ✅ Ready |
##Social & Comunitate
| # | File | Domain | Status |
|---|---|---|---|
| 10 | 10_discord_integration.md | DiscordSRV, channels, observability | ✅ Ready |
| 23 | 23_headdatabase.md | Capete decorative custom | ✅ Ready |
| 26 | 26_playerwarps.md | Warp-uri create de jucători | ✅ Ready |
| 27 | 27_imageonmap.md | Imagini custom pe hărți in-game | ✅ Ready |
| 28 | 28_gsit.md | Animații sociale — sit, lay, crawl | ✅ Ready |
##Staff & Securitate
| # | File | Domain | Status |
|---|---|---|---|
| 11 | 11_permissions_staff.md | LuckPerms groups, staff roles | ✅ Ready |
| 12 | 12_security.md | Threat model, hardening, checklist | ✅ Ready |
| 18 | 18_anticheat.md | Vulcan / Grim anti-cheat | ✅ Ready |
##Performance & Ops
| # | File | Domain | Status |
|---|---|---|---|
| 13 | 13_performance.md | TPS targets, JVM flags, SLAs | ✅ Ready |
| 14 | 14_backup_recovery.md | Backup schedule, restore runbooks | ✅ Ready |
| 17 | 17_spark_profiler.md | Performance profiling cu Spark | ✅ Ready |
| 20 | 20_plan_analytics.md | Player analytics dashboard | ✅ Ready |
| 21 | 21_commandtimer.md | Comenzi automate la interval | ✅ Ready |
| 24 | 24_clearlag.md | Curățare entități și iteme | ✅ Ready |
| 25 | 25_afk_display.md | Marcare jucători AFK în tablist | ✅ Ready |
##Season
| # | File | Domain | Status |
|---|---|---|---|
| 15 | 15_season_lifecycle.md | Season start/end procedures | ✅ Ready |
#Plugin Stack — Vedere de ansamblu
##Pre-launch (instalează înainte de launch)
PaperMC · Vault · LuckPerms · CoreProtect · EssentialsX
Towny · Dynmap · DiscordSRV · AureliumSkills · ShopGUI+
Quests · Citizens · MythicMobs · Multiverse-Core
Spark · ViaVersion · ViaBackwards · ClearLag · Grim (AntiCheat)
##Săptămâna 1
Plan Analytics · CommandTimer · AFK Display · PlayerWarps
##Când comunitatea prinde viață
Brewery · HeadDatabase · ImageOnMap · GSit
#Quick Start pentru Claude Code
# 1. Citește TOATE fișierele .md înainte de a genera orice
# 2. Ordinea de generare: 01 → 02 → 16 (contractul)
# 3. Generează fișierele per 16_claude_code_contract.md
# 4. Validează per checklist din 12_security.md
#Principiu de bază
"Vanilla Minecraft este produsul. Orice plugin adaugă un strat subțire deasupra. Un jucător nou intră, joacă fără tutorial și se distrează. Pluginurile sunt invizibile până când ai nevoie de ele.
SMP-ARCH-001 v2.0.0 — 28 documente · 22 pluginuri
#Documente adăugate (v3)
| # | File | Domain |
|---|---|---|
| 29 | 29_jobs_system.md | Jobs Reborn + perks pe nivel |
| 30 | 30_ecoenchants.md | Enchant-uri custom |
| 31 | 31_bounty_system.md | Recompense pe jucători |
| 32 | 32_dungeons.md | Dungeons custom generate aleatoriu |
| 33 | 33_evenmorefish.md | Fishing avansat + turnamente |
| 34 | 34_scoreboard_chat.md | Scoreboard + InteractiveChat + Join Screen |
| 35 | 35_custom_events.md | Turnamente săptămânale |
| 36 | 36_votifier.md | Sistem voturi + growth |
| 37 | 37_marriagemaster.md | Sistem social — parteneri |