IceLegends SMP
A vanilla-first Romanian Minecraft SMP built for clean 3–4 month seasons.
The Problem
Running a community SMP means balancing plugin depth against vanilla feel, managing a world-reset cycle, and keeping operations simple enough for a solo admin. IceLegends SMP solves this with 11 carefully chosen plugins, strict feature gating per a "vanilla-first" principle, and fully automated backups and world resets.
My Role
Designed, configured, and deployed solo — server architecture, 11-plugin selection and configuration, LuckPerms permission model, economy and nation design, Docker infrastructure, and Cloudflare Tunnel ingress for Dynmap.
Highlights
- PaperMC 1.21 on Docker with a hard 11-plugin cap — every plugin is justified and none are redundant
- Towny nations with seasonal quests (Quests + Citizens NPCs) and a single manually-spawned MythicMobs boss per season
- AureliumSkills passive bonuses only — active abilities disabled to preserve vanilla combat (P-01)
- DiscordSRV bridge logs every death, join, and chat event to dedicated Discord channels in real time
- Daily automated backups with 7-day retention; resource world resets every Monday at 05:00 via cron
Stack
Constraints
- Solo admin — every operation must complete in under 10 minutes (P-02).
- Vanilla-first (P-01): if any plugin disappeared tomorrow, the game must continue unchanged.
- 11-plugin hard cap — every addition must displace something or prove unique, irreplaceable value.
System Architecture
Key Trade-offs
The decisions worth defending — what I chose, what I turned down, and why.
Plugin count cap
Chose
Hard cap at 11 plugins
Rejected
Unlimited plugin stack
Each plugin is a maintenance surface and a potential conflict point. The cap forces prioritisation and keeps the dependency graph legible for a solo admin.
Public ingress for Dynmap
Chose
Cloudflare Tunnel (no open ports)
Rejected
Expose :8123 directly via UFW
No origin IP exposure, free DDoS protection, and zero firewall rule maintenance — the same pattern used by the IceLegends portfolio site.
AureliumSkills scope
Chose
Passive bonuses only, active abilities disabled
Rejected
Full AureliumSkills feature set including active combat abilities
Active abilities alter vanilla combat — a direct violation of P-01. Passive bonuses reward playtime additively without changing the combat model.
Season lifecycle
Chose
Full world reset every 3–4 months
Rejected
Incremental map expansion with no reset
Resets keep the world fresh, prevent terrain exhaustion, and give every new player an equal start — critical for community health in a small SMP.
What I'd Do Differently
An honest retrospective — the stuff I'd change with more time, more users, or a second pass.
- 1Add a staging compose stack so plugin updates can be tested before touching the live season — one bad update cost several hours of rollback work.
- 2Move backup storage off-site from day one; local-only archives are a single hardware failure away from a full season loss.
- 3Wire Dynmap as a named Docker service rather than relying on the host port, so the Cloudflare Tunnel config survives container IP reassignment on restart.
Technical Deep-Dive
Architecture, specifications, and implementation details.
33 — EvenMoreFish — Fishing Avansat
"Pești rari, trofee, turnamente — fishing devine o profesie reală
#De ce e interesant
Vanilla fishing e simplu și repetitiv. EvenMoreFish adaugă:
- 100+ tipuri de pești cu raritate și dimensiuni
- Trofee pentru cel mai mare pește prins
- Turnamente de fishing cu recompense
- Integrare cu Jobs Reborn Fisher job
#Download
Sursă: modrinth.com/plugin/evenmorefish
Licență: Gratis
Impact vanilla: adițional — nu înlocuiește fishing vanilla
Dependință: Vault (pentru recompense)
#Categorii de pești
##Comun (70% șansă)
Crap, Biban, Somn, Șalău
→ Vânduți la shop: 5-15 coins
→ Folosiți în Brewery pentru rețete
##Necomun (20% șansă)
Știucă, Morun, Calcan, Nisetru
→ Vânduți la shop: 30-80 coins
→ Trofee mici la dimensiuni record
##Rar (8% șansă)
Pește de Aur, Pește Electric, Pește Fosforescent
→ Vânduți la shop: 150-400 coins
→ Ingrediente pentru Brewery rețete speciale
##Legendar (2% șansă)
Pește Dragon, Pește de Gheață, Pește Spectral
→ Nu se vând — trofee de colecție
→ Afișate la spawn via DecentHolograms
→ Anunț pe tot serverul la prindere
#Config
# data/plugins/EvenMoreFish/config.yml
# Activează fishing avansat
override-vanilla-fishing: true # înlocuiește complet vanilla fishing
# Rarități
rarities:
comun:
weight: 70
color: "&f"
necomun:
weight: 20
color: "&a"
rar:
weight: 8
color: "&9"
legendar:
weight: 2
color: "&6"
announce-catch: true # broadcast la toată lumea
announce-message: "&6[Fishing] &7{player} a prins un &6{fish} &7legendar!"
# Dimensiuni pești (în cm)
fish-size:
min: 5
max: 200
record-announce: true # anunță record nou
# Integrare cu Jobs
jobs-integration: true
jobs-exp-multiplier: 1.5 # Fisher job primește 1.5x XP
#Turnamente de Fishing
# Turnament automat în fiecare Sâmbătă 18:00
tournaments:
weekend-fishing:
schedule: "0 18 * * 6" # Sâmbătă 18:00
duration: 3600 # 1 oră
type: LARGEST_FISH # câștigă cel cu peștele cel mai mare
rewards:
1st:
- "eco give {player} 2000"
- "broadcast &6{player} a câștigat turneul de fishing!"
- "lp user {player} meta setprefix '[Campion Fishing] '"
2nd:
- "eco give {player} 1000"
3rd:
- "eco give {player} 500"
#Trofee la spawn
# Hologramă cu recordurile de fishing la spawn
/dh create fishing-records
/dh addline fishing-records "&b&l🎣 Recorduri Fishing"
/dh addline fishing-records "&7Cel mai mare pește: &b{emf_record_fish} &7({emf_record_size}cm)"
/dh addline fishing-records "&7Prins de: &b{emf_record_player}"
#Integrare Brewery
# Rețetă specială cu pești rari în Brewery
PescuitSpecial:
ingredients:
- PesteDeAur/2
- Sugar/4
cookingtime: 10
effects:
- LUCK/2/120 # Luck II pentru 2 minute — mai bun la fishing
#Related Documents
- Fisher job →
29_jobs_system.md - Brewery →
22_brewery.md - Economy (prețuri pești) →
03_economy_design.md - Events (turnamente) →
35_custom_events.md