IceLegends SMP
A vanilla-first Romanian Minecraft SMP built for clean 3–4 month seasons.
The Problem
Running a community SMP means balancing plugin depth against vanilla feel, managing a world-reset cycle, and keeping operations simple enough for a solo admin. IceLegends SMP solves this with 11 carefully chosen plugins, strict feature gating per a "vanilla-first" principle, and fully automated backups and world resets.
My Role
Designed, configured, and deployed solo — server architecture, 11-plugin selection and configuration, LuckPerms permission model, economy and nation design, Docker infrastructure, and Cloudflare Tunnel ingress for Dynmap.
Highlights
- PaperMC 1.21 on Docker with a hard 11-plugin cap — every plugin is justified and none are redundant
- Towny nations with seasonal quests (Quests + Citizens NPCs) and a single manually-spawned MythicMobs boss per season
- AureliumSkills passive bonuses only — active abilities disabled to preserve vanilla combat (P-01)
- DiscordSRV bridge logs every death, join, and chat event to dedicated Discord channels in real time
- Daily automated backups with 7-day retention; resource world resets every Monday at 05:00 via cron
Stack
Constraints
- Solo admin — every operation must complete in under 10 minutes (P-02).
- Vanilla-first (P-01): if any plugin disappeared tomorrow, the game must continue unchanged.
- 11-plugin hard cap — every addition must displace something or prove unique, irreplaceable value.
System Architecture
Key Trade-offs
The decisions worth defending — what I chose, what I turned down, and why.
Plugin count cap
Chose
Hard cap at 11 plugins
Rejected
Unlimited plugin stack
Each plugin is a maintenance surface and a potential conflict point. The cap forces prioritisation and keeps the dependency graph legible for a solo admin.
Public ingress for Dynmap
Chose
Cloudflare Tunnel (no open ports)
Rejected
Expose :8123 directly via UFW
No origin IP exposure, free DDoS protection, and zero firewall rule maintenance — the same pattern used by the IceLegends portfolio site.
AureliumSkills scope
Chose
Passive bonuses only, active abilities disabled
Rejected
Full AureliumSkills feature set including active combat abilities
Active abilities alter vanilla combat — a direct violation of P-01. Passive bonuses reward playtime additively without changing the combat model.
Season lifecycle
Chose
Full world reset every 3–4 months
Rejected
Incremental map expansion with no reset
Resets keep the world fresh, prevent terrain exhaustion, and give every new player an equal start — critical for community health in a small SMP.
What I'd Do Differently
An honest retrospective — the stuff I'd change with more time, more users, or a second pass.
- 1Add a staging compose stack so plugin updates can be tested before touching the live season — one bad update cost several hours of rollback work.
- 2Move backup storage off-site from day one; local-only archives are a single hardware failure away from a full season loss.
- 3Wire Dynmap as a named Docker service rather than relying on the host port, so the Cloudflare Tunnel config survives container IP reassignment on restart.
Technical Deep-Dive
Architecture, specifications, and implementation details.
17 — Spark — Performance Profiler
"Diagnostichează lag-ul în timp real — tool nr. 1 pentru orice admin Paper
#De ce e necesar
Fără Spark, când TPS-ul scade sub 18 nu știi DE CE. Cu Spark, dai o comandă și în 60 de secunde ai un raport vizual care îți arată exact:
- Ce plugin consumă cel mai mult CPU
- Ce entități sau chunk-uri cauzează lag
- Unde e bottleneck-ul în tick loop
#Download
Sursă: modrinth.com/plugin/spark
Licență: LGPL-3.0 — gratis
Impact vanilla: zero
#Instalare
# Copiază JAR în plugins/
cp spark-*.jar data/plugins/
# Restart server
docker compose restart mc
# Verifică că a pornit
docker compose logs mc | grep -i spark
#Comenzi esențiale
# Pornește profiling 60 secunde și generează raport
/spark profiler --timeout 60
# Raport instant de TPS și health
/spark health
# Monitorizare live în consolă
/spark tps
# Raport memorie (heap dump)
/spark heapdump
#Workflow când TPS scade
1. TPS < 18 detectat via /spark tps
2. /spark profiler --timeout 60
3. La final → link către raport web (spark.lucko.me)
4. Raportul arată top consumatori CPU în %
5. Identifici pluginul / entitatea vinovată
6. Acționezi: reduci view-distance, elimini entități, dezactivezi plugin
#Permisiuni LuckPerms
# Doar Staff poate accesa Spark
/lp group moderator permission set spark.* true
/lp group admin permission set spark.* true
# Jucătorii nu au acces
#Integrare cu 13_performance.md
Când TPS < 15 (Critical threshold din spec):
# Pas 1 — identifică cauza
/spark profiler --timeout 30
# Pas 2 — acționează pe baza raportului
# (nu restarturi la întâmplare)
#Related Documents
- Performance targets →
13_performance.md - Runbook TPS →
14_backup_recovery.md - Plugin stack →
02_plugin_architecture.md