IceLegends SMP
A vanilla-first Romanian Minecraft SMP built for clean 3–4 month seasons.
The Problem
Running a community SMP means balancing plugin depth against vanilla feel, managing a world-reset cycle, and keeping operations simple enough for a solo admin. IceLegends SMP solves this with 11 carefully chosen plugins, strict feature gating per a "vanilla-first" principle, and fully automated backups and world resets.
My Role
Designed, configured, and deployed solo — server architecture, 11-plugin selection and configuration, LuckPerms permission model, economy and nation design, Docker infrastructure, and Cloudflare Tunnel ingress for Dynmap.
Highlights
- PaperMC 1.21 on Docker with a hard 11-plugin cap — every plugin is justified and none are redundant
- Towny nations with seasonal quests (Quests + Citizens NPCs) and a single manually-spawned MythicMobs boss per season
- AureliumSkills passive bonuses only — active abilities disabled to preserve vanilla combat (P-01)
- DiscordSRV bridge logs every death, join, and chat event to dedicated Discord channels in real time
- Daily automated backups with 7-day retention; resource world resets every Monday at 05:00 via cron
Stack
Constraints
- Solo admin — every operation must complete in under 10 minutes (P-02).
- Vanilla-first (P-01): if any plugin disappeared tomorrow, the game must continue unchanged.
- 11-plugin hard cap — every addition must displace something or prove unique, irreplaceable value.
System Architecture
Key Trade-offs
The decisions worth defending — what I chose, what I turned down, and why.
Plugin count cap
Chose
Hard cap at 11 plugins
Rejected
Unlimited plugin stack
Each plugin is a maintenance surface and a potential conflict point. The cap forces prioritisation and keeps the dependency graph legible for a solo admin.
Public ingress for Dynmap
Chose
Cloudflare Tunnel (no open ports)
Rejected
Expose :8123 directly via UFW
No origin IP exposure, free DDoS protection, and zero firewall rule maintenance — the same pattern used by the IceLegends portfolio site.
AureliumSkills scope
Chose
Passive bonuses only, active abilities disabled
Rejected
Full AureliumSkills feature set including active combat abilities
Active abilities alter vanilla combat — a direct violation of P-01. Passive bonuses reward playtime additively without changing the combat model.
Season lifecycle
Chose
Full world reset every 3–4 months
Rejected
Incremental map expansion with no reset
Resets keep the world fresh, prevent terrain exhaustion, and give every new player an equal start — critical for community health in a small SMP.
What I'd Do Differently
An honest retrospective — the stuff I'd change with more time, more users, or a second pass.
- 1Add a staging compose stack so plugin updates can be tested before touching the live season — one bad update cost several hours of rollback work.
- 2Move backup storage off-site from day one; local-only archives are a single hardware failure away from a full season loss.
- 3Wire Dynmap as a named Docker service rather than relying on the host port, so the Cloudflare Tunnel config survives container IP reassignment on restart.
Technical Deep-Dive
Architecture, specifications, and implementation details.
26 — PlayerWarps — Warp-uri create de jucători
"Jucătorii setează warp-uri publice — piețe, ferme, muzee, arene
#De ce e interesant
Fără PlayerWarps, singurele warp-uri sunt cele create de Admin. Cu PlayerWarps, jucătorii creează organic o rețea de locuri interesante:
- Piața națiunii lor cu prețuri mai bune decât shop-ul
- Ferma publică de grâu pe care oricine o poate folosi
- Muzeul cu build-urile lor din season precedent
- Arena de PvP în teritoriul lor
Serverul capătă viață fără ca Admin-ul să facă nimic.
#Download
Sursă: spigotmc.org/resources/playerwarps
Licență: Gratis (versiune de bază)
Impact vanilla: zero
#Instalare
cp PlayerWarps-*.jar data/plugins/
docker compose restart mc
#Config
# data/plugins/PlayerWarps/config.yml
# Câte warp-uri poate seta fiecare jucător
warp-limit:
default: 1 # Jucător normal: 1 warp public
cetatean: 2 # Cetățean: 2 warp-uri
veteran: 3 # Veteran: 3 warp-uri
moderator: 10
admin: unlimited
# Cost pentru a seta un warp (via Vault)
warp-set-cost: 500 # 500 monede pentru a crea un warp
# Cost pentru a șterge și remuta un warp
warp-remove-cost: 0 # gratuit să-l elimini
# Cooldown după teleportare
teleport-cooldown: 3 # secunde
# Permite rating-uri (jucătorii votează warp-urile)
ratings:
enabled: true
max: 5 # Rating din 5 stele
#Comenzi jucători
/pw set <nume> # Setează warp la poziția curentă
/pw remove <nume> # Șterge warp-ul tău
/pw list # Listează toate warp-urile publice
/pw <nume> # Teleportare la un warp
/pw search <termen> # Caută warp după nume
/pw rate <nume> <1-5> # Votează un warp
#Comenzi admin
/pw admin remove <player> <warp> # Șterge warp-ul unui jucător
/pw admin list <player> # Vezi warp-urile unui jucător
/pw admin teleport <warp> # Teleportare admin fără cooldown
/pw admin ban <player> # Interzice accesul la PlayerWarps
#Permisiuni LuckPerms
# Număr warp-uri per grup
/lp group jucator permission set playerwarps.set.1 true
/lp group cetatean permission set playerwarps.set.2 true
/lp group veteran permission set playerwarps.set.3 true
/lp group admin permission set playerwarps.admin true
# Toți pot teleporta la warp-uri
/lp group jucator permission set playerwarps.warp true
/lp group jucator permission set playerwarps.list true
#Warp-uri recomandate de Admin la launch
# Admin setează warp-urile oficiale înainte de launch
/pw set resurse # în lumea de resurse
/pw set arena # la arena Boss Fight
/pw set spawn # la spawn (backup la /spawn)
#Cum crește comunitatea în jurul asta
Săptămâna 1: Jucătorii setează warp-uri la bazele lor
Săptămâna 2: Apar primele piețe de jucători (/pw piata_nordului)
Săptămâna 3: Fermele publice (/pw ferma_grau, /pw ferma_vita)
Săptămâna 4+: Muzee, arene, locuri de întâlnire organice
#Related Documents
- Economy (piețe jucători) →
03_economy_design.md - Spawn warps oficiale →
09_spawn_design.md - Towny (warp în propria națiune) →
04_towny_nations.md