IceLegends SMP
A vanilla-first Romanian Minecraft SMP built for clean 3–4 month seasons.
The Problem
Running a community SMP means balancing plugin depth against vanilla feel, managing a world-reset cycle, and keeping operations simple enough for a solo admin. IceLegends SMP solves this with 11 carefully chosen plugins, strict feature gating per a "vanilla-first" principle, and fully automated backups and world resets.
My Role
Designed, configured, and deployed solo — server architecture, 11-plugin selection and configuration, LuckPerms permission model, economy and nation design, Docker infrastructure, and Cloudflare Tunnel ingress for Dynmap.
Highlights
- PaperMC 1.21 on Docker with a hard 11-plugin cap — every plugin is justified and none are redundant
- Towny nations with seasonal quests (Quests + Citizens NPCs) and a single manually-spawned MythicMobs boss per season
- AureliumSkills passive bonuses only — active abilities disabled to preserve vanilla combat (P-01)
- DiscordSRV bridge logs every death, join, and chat event to dedicated Discord channels in real time
- Daily automated backups with 7-day retention; resource world resets every Monday at 05:00 via cron
Stack
Constraints
- Solo admin — every operation must complete in under 10 minutes (P-02).
- Vanilla-first (P-01): if any plugin disappeared tomorrow, the game must continue unchanged.
- 11-plugin hard cap — every addition must displace something or prove unique, irreplaceable value.
System Architecture
Key Trade-offs
The decisions worth defending — what I chose, what I turned down, and why.
Plugin count cap
Chose
Hard cap at 11 plugins
Rejected
Unlimited plugin stack
Each plugin is a maintenance surface and a potential conflict point. The cap forces prioritisation and keeps the dependency graph legible for a solo admin.
Public ingress for Dynmap
Chose
Cloudflare Tunnel (no open ports)
Rejected
Expose :8123 directly via UFW
No origin IP exposure, free DDoS protection, and zero firewall rule maintenance — the same pattern used by the IceLegends portfolio site.
AureliumSkills scope
Chose
Passive bonuses only, active abilities disabled
Rejected
Full AureliumSkills feature set including active combat abilities
Active abilities alter vanilla combat — a direct violation of P-01. Passive bonuses reward playtime additively without changing the combat model.
Season lifecycle
Chose
Full world reset every 3–4 months
Rejected
Incremental map expansion with no reset
Resets keep the world fresh, prevent terrain exhaustion, and give every new player an equal start — critical for community health in a small SMP.
What I'd Do Differently
An honest retrospective — the stuff I'd change with more time, more users, or a second pass.
- 1Add a staging compose stack so plugin updates can be tested before touching the live season — one bad update cost several hours of rollback work.
- 2Move backup storage off-site from day one; local-only archives are a single hardware failure away from a full season loss.
- 3Wire Dynmap as a named Docker service rather than relying on the host port, so the Cloudflare Tunnel config survives container IP reassignment on restart.
Technical Deep-Dive
Architecture, specifications, and implementation details.
30 — EcoEnchants — Enchant-uri Custom
"Enchant-uri noi pe lângă vanilla — fără să strică sistemul existent
#De ce e interesant
EcoEnchants adaugă 250+ enchant-uri noi care funcționează exact ca cele vanilla — prin Enchanting Table, Anvil, Villager trades. Jucătorii le descoperă organic. Nu înlocuiește nimic. Adaugă posibilități noi deasupra a ce există.
#Download
Sursă: spigotmc.org/resources/ecoenchants.79573
Licență: Gratis (versiunea de bază)
Impact vanilla: mic — enchant-uri adiționale
Dependință: EcoCore (același dev)
#Enchant-uri recomandate pentru SMP
##Combat
| Enchant | Efect | Nivel max |
|---|---|---|
| Soulbound | Item nu se pierde la moarte | I |
| Grapple | Grappling hook cu undița | I |
| Slayer | +DMG vs mobs specifice | III |
| Bleed | Damage over time la lovitură | III |
| Criticals | +șansă critical hit | IV |
##Mining / Tool
| Enchant | Efect | Nivel max |
|---|---|---|
| Excavation | Sapă 3x3 cu lopata | I |
| Vein Miner | Minează tot vein-ul dintr-o lovitură | I |
| Telekinesis | Drops merg direct în inventar | I |
| Smelting | Auto-smelts ce minezi | I |
| Harvesting | Auto-replant la farming | I |
##Armor
| Enchant | Efect | Nivel max |
|---|---|---|
| Wings | Slow fall permanent | I |
| Reinforcement | Reduce durability loss | III |
| Growth | +HP max permanent | IV |
#Config cheie
# data/plugins/EcoEnchants/config.yml
# Dezactivează enchant-urile prea OP pentru SMP vanilla-first
disabled-enchants:
- infinite-quiver # prea OP pentru PvP
- aimbot # obvious
- one-shot # evident
# Limită enchant-uri per item
max-enchants-per-item: 5 # vanilla are ~4 max — mică creștere
# Probabilitate în Enchanting Table
enchant-table-weight:
soulbound: 5 # rar — e valoros
telekinesis: 15 # mediu
vein-miner: 8 # destul de rar
excavation: 20 # mai comun
# Compatibilitate cu Jobs Reborn
# Telekinesis + Miner job = ore merg direct în inventar — sinergie bună
#Integrare cu ShopGUI+
# Enchanted books cu enchant-uri EcoEnchants la shop Special
# Categoria 5 — Special:
- Soulbound Book: buy=2000, sell=—
- Telekinesis Book: buy=1500, sell=—
- Vein Miner Book: buy=3000, sell=—
#Sinergie cu Jobs
| Job | Enchant | Sinergie |
|---|---|---|
| Miner | Telekinesis | Ore în inventar direct |
| Miner | Vein Miner | Minează tot vein-ul instant |
| Farmer | Harvesting | Auto-replant — farming pasiv |
| Smelter | Smelting | Auto-smelt la minerit |
| Hunter | Slayer | +DMG pe tipul de mob vânat |
#Related Documents
- Jobs System →
29_jobs_system.md - Economy (prețuri enchant books) →
03_economy_design.md - AntiCheat (verifică că nu e exploit) →
18_anticheat.md